DEMOSI have made this page so that I can show rather than tell you about the kind of work I have done.
visit ZipTunesApp.com for details see ZipTunes in the iPhone App Store
DESCRIPTIONZipTunes is a smart playlist creator that makes it very easy to put on a music playlist - just tell ZipTunes what you are in the mood for, and it selects your songs automatically. For example, you can give ZipTunes requests like 'give me 30 minutes of 4* or better Rock music' or 'give me music from my top 5 trance and dance artists' or 'add 30 minutes of new techno from last week that I haven't listened to yet', and it will make or change your playlist accordingly. But you still get full control over the results - at any time, you can see the entire playlist and add, remove, or rearrange songs even as the playlist is playing. This gives you the best of two worlds - you can put on a playlist in seconds like with the iPhone's Genius feature, but you still get complete control like with the iPhone's on-the-go playlist feature. FEATURESTECHNICALITIESZipTunes is an ongoing and ambitious individual side project. The main development time was over 6 months of full time work, though I still occasionally work on updates for this app. The two main technical challenges in ZipTunes were managing an sqlite-based music database representing your music library ( this was necessary to browse your music library in ways the iPod cannot ) and optimizing against the excruciatingly slow speed of the iPod music API. Overall, ZipTunes was a great exercise for: See Party Game Timer in the iPhone App Store DESCRIPTIONI wanted to make a very simple first app to learn iPhone development but was unsure what to make. When I needed a replacement for a random timer that came with a board game and could not find one, the idea for Party Game Timer was born. Party Game Timer started out very simple and used a standard iPhone user interface. But then I learned how to create my own graphics and make my own custom user interface controls to give the app a richer user experience. So this app is where I originally discovered my interest in user interface development and making custom user interfaces. FEATURESTECHNICALITIESParty Game Timer is my first iPhone app and served as an introduction to iPhone development. Some of the things I learned through this project were:
DESCRIPTIONThis is a jigsaw puzzle game prototype that I developed within a month as a research project. The task was to develop a custom algorithm that will cut an image into realistic looking jigsaw puzzle pieces, and showcase the algorithm in a single level demo. To win the demo, you may match puzzle pieces either against each other or against a semitransparent preview of the completed puzzle. I can only show screenshots for this demo, but rest assured that it plays as well as it looks. FEATURESTECHNICALITIESThe Jigsaw Puzzle demo was created using a proprietary in-house game engine in addition to the SDL graphics library. It was developed within a month, with almost half of the development cycle devoted to creating a detailed 18 page technical design document, researching other puzzle games, and exploring the available in-house development tools before proceeding to the actual development process.
DESCRIPTIONThis is an Asteroids clone that I created in about a week as part of the Structure of Game Design class at Full Sail. Essentially, this game takes the classic asteroid-blasting fun of the original Asteroids and introduces new playing modes like cooperative and competitive two player mode and a deathmatch mode. You will also be able to choose from one of three ships, each with a very different feel to it.FEATURESTECHNICALITIESAsteroids uses DirectInput, Direct3D, and fmod
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